FULL CIRCLE: Beginning and ending the semester with bricolage.
Through this course I certainly did learn alot about making education more interactive through the lens of UX design. There are many concepts and terms that I plan to apply in the classroom. "What "constraints" and "affordances" will provide the right amount of guidance and scaffolding in this assigment?" "How can I inspire my students to be "makers" and "tinkers?" I also deepened my software skills in Photoshop, PowerPoint and wireframing, which will come in handy when lesson planning. And hopefully with these skills and concepts learned, I can make lessons that are as engaging and interactive as they are educational. Lastly, I would like to futher develop the Tetras! concept as both an application and tactile visual classroom aide.
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TETRAS!
Tetras! is the final project that I decided to work on for the remainder of the semster. "In C" is essentially as far as it can go without someone actually making it. And just after submitting the midterm, the idea of a Tetris-style game that can help students visualize and learn the modes came to mind. Over the course of several class meetings, fellow students provided feedback that was very helpful in the design. In particualar, I moved from a focus on major scale creation using only major tetrachords and expressed in note names to all of the modes expressed in numbers. Through playtesting and feedback it soon proved that the former system didn't always provide a path to completing a scale, plus it was a bit repetitive. Having the tetras expressed in numerals also focuses on the lesson, which is understanding and learning to hear the intervalic charactor of each tetrachord, and when paired together they can be mixed and matched to complete scales and modes. This last week, inspired by the physical paper prototype, I made the tetras into actual blocks, which I hope to use in classroom settings as demonstration and for group-play among students. |
Music Ed & Tech
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